Slay the spire crippling cloud. Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon death. Slay the spire crippling cloud

 
Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon deathSlay the spire crippling cloud  The upgrade is a little weird, you need it most in first cycle, but it's not that important to draw it again

I think I only picked it 1 or 2 times ever. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. Sidnv • 6 mo. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Yet those runs are already blessed deeply by RNG. Edit: In particular, Envenom and Crippling Poison. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Members Online Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But I'd agree that this is the easiest Act 1 Elite floor every character. skill Doppelganger X D+ Next turn, draw X cards and gain X Energy. Energy Relics. Dash is a premium damage card. One of the awkward boss relic, its value has high variance yet still have a minor drawback. 11. The second issue is relevant for most synergies in StS. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. There are three main ways a card can become Exhausted: Some cards Exhaust themselves when used (like Impervious). 2. ago. For full functionality of this site it is necessary to enable JavaScript. Whenever you apply Poison, apply an additional 1 Poison. 178K Members. Storm of Steel: Discard your hand, add 1 Shiv per card discarded. This is one of those cards that is a necessary evil. 1 Energy | Deal 7 (10) damage. I had to set up my new phone from the cloud because my old one was demolished. Grand Finale is exceptionally strong, although circumstantial. Although it is strictly weaker since you only get the maximum benefit by targeting the middle enemy. Draw 1 card. More like this. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. Effect: You cannot draw additional cards this turn. Then the Poison stack decreases by 1. silent A20 guide helps! Hey guys, im at about a 70-80 hours into the game and am really struggling with silent A20 runs. After Image will get the job done! spirescan-bot. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. - Bouncing Flask+ / Bouncing Flask & Twisted Funnel / Bouncing Flask & Snecko Skull. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. I finally beat Slay the Spire today with my favorite charecter the silent useing a shive build, and it's left me with the impression that poison just dousn't compete with shivs. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. The importance of jax in a strength or shiv build cannot be. Now this is, in my opinion, a very stylish card. By far one of the best (Deal damage and effect) type cards in the game. 9 damage/1 energy in one turn isn't bad. Slay the Spire is a unique card-based combat game which is a combination of in which you must build your card decks with unique and powerful cards and then fight strange creatures who drop relics. Electrodynamics is 2 energy for aoe scaling damage. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. It has a burning blood relic and strong defense too. Yeah, Nightmare, my brain bugged out and wrote "Adrenaline" and I didn't even realize it. Ironclad Pain build. 180K Members. Exhaust. Members Online. (Also if u really need to u can break the chain) Basically a ton of upside and “not actually a downside” means pocket watch is incredible in most decks. Currently available on Windows, Mac, Linux, PS4. After over 100 hours on my phone, multiple on switch, and dozens of. A deck like this is hard-countered by Time Eater, so it's important to draft alternative win conditions. Daily Discussion/Debate #25: Bouncing Flask. 180K Members. g. Not sure how good it is yet, but it's definitely way more pickable than it was. Damage increased from 5 -> 6. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. It's great for Act 1 but admittedly can start to lose steam in the later game. Good change!Slay the Spire. Crippling Cloud, Shockwave, etc. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. Draw 1 card for each unique Orb you have. Assuming you finish the combat in 4 turns and you have one poison stab per turn, the first poison stab deals a maximum of 18 damage (8 regular damage plus 4+3+2+1 poison damage). Freighnos • 4 yr. All Discussions. The Silent begins each game with 1 copy of Survivor in the deck. Still, it's a cheap and huge source of immediate damage, which generally saves you a lot of headache in Act 1. Initially released. It’s definitely strong if you get it early by significantly improving Bash. Your high damage burst mainly comes from Catalyst, and after setup. It becomes a weaker card later in the game, but still reasonably useful at. 4) well laid plans is very strong. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This trifecta absolutely wrecks everything. This will vary not just with what cards you have but also with what stage of the game you're on. The basic Silent deck is so poor at dealing damage that you pretty much have to settle for whatever you're offered in the first few floors. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Slay the Spire Indie game Roguelike Gaming Role-playing video game . Title: *Byrds Type: Enemy "HP:. Effect: This turn, your next Attack is played twice. For Ironclad, I think the most consistent is a bunker build. Footwork is an Uncommon Power for The Silent. To me, it seems a little bit underwhelming for 2 energy. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. Channel 1 Lightning. Relics are ring of snakes, bronze scales, and shuriken. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Poison stab and crippling cloud are usually fine, others are situational but you don't need to solely use poison to get good use out of it. Anyone have any specific tips or stories on how they got through their first A20 win. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. Note that the Dexterity loss stacks. Daily Slay the Spire Discussion (230/696): Exhume. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Silent can struggle a lot with act 2 and cards like noxious fumes and crippling cloud are very strong. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. You must be logged in to compare these stats to your own. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. Hexa/Slime already add status cards and you typically need to cycle your deck a few times against the guardian. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. For defense, every Footwork, After Image, Blur, Backflip, and Dash. Though with Nightmare I don't feel like I can get it working consistently w/o Snecko eye; the high cost plus the requirement of having the duplicated card in hand while you use it means it's. Then you write that you should reconsider taking sozu when the spire gets harder. Regular Price. Crippling Cloud, Corpse Explosion), a means of defense (Dodge and Roll, Leg Sweep, Escape Plan) and a means of scaling (Catalyst, Snecko Skull). It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. Necronomicon - Event - Relic. I love this card. The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Wraith Form can be amazing in a Blur or Calipers run. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Note that the Dexterity loss stacks. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e. ReplyTo me, it seems a little bit underwhelming for 2 energy. Premium block card for the defect. Shivs can be buffed by the Accuracy card. against the Heart it's very good as the fight can be very long for Silent since Silent as a lot of ways to mitigate the multi attack and survive for 10+ turns against the Heart at which point all Silent needs to do is deal 800 damages before the Heart scale out of. Not only is she incredibly strong, but she is also incredibly fun and her archetypes are on of the main contributing factors. Silent gets dex, and dex is applied to Leg Sweep only once. Helps get core surge and biased cognition going together. And damn if it isn't great with Snecko Skull. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. DMondelo. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. 2: Happy Holidays! Slice card buffed. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Doppelganger Silent Rare Skill. Reply more reply. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. TLDR: You shouldnt grab it. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. Cold Snap Defect Common Attack. It would make an A20 Act I a riskless cruise. Final was Neutralize, Survivor, Dagger Throw, Acrobatics, 3 Backflips, Outmaneuver, 2 Prepared, Endless Agony, 2 Escape Plan, Finisher, 2 Infinite Blades (one came really late tho), Riddle with Holes, Terror, Thousand Cuts, Adrenaline, Phantasmal Killer, Doppelganger. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. This means each bounce can remove 1 Artifact, apply additional damage. 2022 | By Yaroslav Moklyak Slay the Spire is not an easy game, requiring a certain level of skill and a lot of time. Removes 3 cards versus 2 and gives you 3 upgraded. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Electrodynamics is 2 energy for aoe scaling damage. Weekly Patch 11: A Library of Features New Green card: Expertise. Global Leaderboards. All Discussions. attack Eviscerate 3 E Costs 1 less. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. cloud_upload UPLOAD A MOD. Effect+: This turn, your next 2 Attacks are played twice. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Choose a card. Essentially every poison card now applies poison AND does an additional 5 or 7 damage. Potions: Poison Potion: 6;. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). 94 votes, 20 comments. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. In the common/uncommon pool we have: Cloak and Dagger, Dagger spray, Dagger Throw, Deadly Poison, Poison Stab, Quick Slash, Crippling Cloud, Dash, Flechette, Skewer. Jan 20, 2020 @ 9:33am Reptomancer stronger than any boss So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. The most common of these are Well Laid Plans and Runic Pyramid, although things like Setup and Thinking Ahead can also do the job. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. 6. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Card. Some legacy cards with new beta effects might not be shown correctly. Crippling Cloud is really good for a lot of fights, Sucker Punch is a good Act 1 take, there are. SantiagoxDeirdre • 4 yr. Currently have 3 strikes and 4 defends Upgraded crippling cloud Upgraded noxious fumes Predator 2x backflips Glass knife. Complete the Ending with the Ironclad. It costs 0 until the end of turn. The total possible damage that poison can deal over time can be calculated using. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. You might. Not sure how good it is yet, but it's definitely way more pickable than it was. 1 Energy | At the start of your turn, apply 2 (3) Poison to ALL enemies. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. You can play them for 0 energy to proc the relic. The watcher. , which increase your output. Deal 10 damage. All trademarks are property of their respective owners in the US and other countries. SilverSodarayg Eternal One + Ascended • 4 yr. At the end of your turn, lose 1 Dexterity. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. I wish this relic was more common. If I have both of those but no Footwork, Crippling Cloud becomes highly desirable. Good change!Game description-----Slay the Spire is a fun rogue-like /. Corpse is obviously great for poison and killing multiple enemies. Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. against Spire Shield and Spire Spear same thing apply as against Deca and Donu. Wraith Form is a Power card for The Silent. With enough armor, you can basically use anything as a win condition. Members Online Crippling Cloud is one of them. Even with just a single copy of Bouncing Flask (sadistic procs for every flask) or Crippling Cloud (sadistic procs twice on every enemy, once for poison and once for weak) it can be very strong. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. Not sure how good it is yet, but it's definitely way more pickable than it was. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. 6. 1 Energy | Next turn gain 2 (3) Energy. Draw 1 (2) card (s). Corpse Explosion Silent Rare Skill . The rest were defense (Leg Sweep, Wraith Form), draw (Acrobatics. Bouncing Flask is a block card. Whenever an enemy dies, transfer any Poison it has to a random enemy. Enemies with Weak deal 40% less damage rather than 25%. Members Online. yes and its really strong with stuff like envenom, bouncing flask, crippling cloud. A player finds an early Kunai, thinks "I'll only pick up cards that give me multiple attacks", ignores good stand-alone cards like Crippling Cloud and Dodge and Roll, and dies as a result of low card quality. Spire Growth, Chosen, Chosen+X, Gremlin Nob, and Lagavulin from the Dead Adventurer event, drinking a Speed or Flex potion at start of the Heart Fight or Time Eater, to name a few. As with all things in Slay the Spire, it's relative. Backflip is a handy defensive and utility card. SantiagoxDeirdre • 4 yr. com by Crosssmurf Daily Slay the Spire Discussion (141/696): Crippling Cloud Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Slay the Spire. I think it should give a -2 or -3 Dex up front instead of losing one a turn forever. Empty Cage can remove curses so it improves at the end of Act 2. Crippling Cloud is a Skill for The Silent that applies 4 Poison to all enemies, and then applies 2. I definitely think +3 dex trumps afterimage though. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. To me, it seems a little bit underwhelming for 2 energy. Slay the Spire Indie game Roguelike Gaming Role-playing video game . It has synergy with Noxious Fumes and Paper Krane. Exhaust. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. It cannot be obtained by itself; instead, Shivs are added to your hand by other cards. Last, you can simply choose a block card or something like [[shockwave]] or [[crippling cloud]] if you need them immediately. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). Let me look up what those do. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). It is a high variance relic which seems to have a bias towards rare transforms. Top 1% Rank by size. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. Never bad to have. When the enemy dies, deal damage equal to its max HP to ALL. The Silent is the 2nd Slay the Spire character and one that has piqued my interest for a while. I'll always prefer Shrug It Off over it, but Shrug It Off is fantastic. Regardless of potions, I bet this could've gone the distance with another footwork, a malaise, even a crippling cloud or generally a couple more block cards like dodge n roll and leg sweep. You must be logged in to compare these stats to your own. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Ironclad is inundated with high cost cards, and Defect has tons of value, and more importantly, card draw. Lets you hold onto more block cards for when you know you are being attacked. If you Exhaust a card that was in your deck, it will be returned to your deck at the end of combat. The upgrade is also great giving you 7 instead of 3 poison is a lot of extra damage. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. Step one on how to use grand finale:. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). 1. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It just gives you great value for 2 energy with no downside. To obtain the 3 class + achievements you will first need to unlock Act 4. Silent is the best class at weakening. Bag of Marbles Common Relic . The total possible damage that poison can deal over time can be calculated using the following formula: x*(x+1)/2, where x is the. - 2 Acrobatics and a Reflex for card draw. Silent - Storm of Steel used to be 1 cost when upgraded, but gave unupgraded Shivs. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. fandom. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. Glass Knife,. The only time you really don't want is when you can't play it late in the game, i. That's not to say Spirelogs is the definitive solution to all card analysis. The continuous Dexterity loss is a debuff, and can therefore. Pukupokupo. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. It grants the player Dexterity, which increases the amount of Block generated by cards. Accuracy • Caltrops • Footwork • Infinite Blades • Noxious Fumes • Well-Laid Plans. Say you have 1 energy left, and the Time Eater's counter is at 10. Title: Crippling Cloud Type: Skill Rarity: Uncommon Character: Silent Cost: 2 Energy Effect: Apply 4 Poison and 2 Weak to ALL enemies. Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). Yeah that's a great point. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Members Online. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Avoid the fringe use cards (half of paragraph 6) until you have a better grasp what cards and relics even exist. Members OnlineThis card is absolutely insane with piercing wail and crippling cloud. woodsington • 3 yr. not seeing how she can be good. Definitely a late game pickup in this scenario. When you take this relic, become Cursed. Into the Breach. The discard is almost always an additional positive and not a negative. Applying Weak can sometimes block for 10 or more, which is a big deal. The discard is almost always an additional positive and not a negative. But yeah, your shiv deck could have an envenom, noxious fumes and a crippling cloud for example, that can be fairly solid. This relic falls into the “No Downside, Weaker Effect” side of the boss relic spectrum. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. Nightmare allowing you do duplicate a card, giving you 3 copies of a card in your hand the next turn. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Just very strong cards that you often want to snap-pick in Act 1 or otherwise. Excuse me, adrenaline is one or even two free energy plus a bunch of card draw, noxious fumes stacks incredibly to every single enemy, and footwork makes every block so much better, I don't think an ok amount of weakness and block, a decent attack and block card, or a free weakness card can hold a candle to these extremely beneficial cards that have a. ago. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. 14. Lets dark orbs set up for an extra turn to dual/multi cast. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. When you take this relic, become Cursed. At the start of each combat, apply 1 Weak to ALL enemies. 473. • 4 yr. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. It can be inoffensive, if you have After Image, A Thousand Cuts or Envenom. I love this card. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Events all pull from static pools for each chapter, so as you play more, you start to learn what the possible outcomes are. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Catalyst Silent Uncommon Skill 1 Energy | Double(Triple) an enemy's Poison. Using shivs? Accuracy. Even if Artifacts are still a problem Crippling Cloud can take care of the Shapes' or Shield/Spear artifacts effectively. This means each. Gets worse as time goes on, but potential value with Evolve/Fire Breathing is there. The second one deals 12+4+4=20 and the third deals 12+4=16 and lastly 12. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). Exhaust Cost+: 2 Energy Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some changes to this card? Comment below! Previous Discussion: Crippling Cloud Conclusion: Quite strong post-buff, 2 turn Weak to all enemies is very strong. Effect+: You cannot draw additional cards this turn. Please reply to me if I got something wrong so he can fix it. This card has a 45% pick percentage sub-Ascension 15, and a 53% pick percentage at Ascension 15. This damage will go through an enemy's Block. attack Dash 2 A- Gain 10 Block. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. Exhaust.